3. Dark Ixion (ヘレティック・イクシオン)
WEAPON DROP:
- Break Damage Limit ( 28.6% )
- Lightning-strike ( 71.4% )
ARMOR DROP:
- Ribbon ( 14.3% )
- Break HP Limit ( 42.85% )
- Lightning Eater ( 42.85% )
* 3-4 Slots & 1-2 Abilities
* 4 Slots = 75%
* +6 CRIT Bonus Ability (Hidden)
* Droprate: 100%
ITEM DROP (Overkill):
x1 (x2) Dark Matter (87.5%)
x1 (x2) Master Sphere (12.5%)
STEAL:
x2 Stamina Tablet (75%)
x1 Elixir (25%)
- ABILITIES -
Encounter #1:
- Attack (1):
Target: 1
Power: 16
Type: (STR) | Element:
Protect: (YES) | Shell: (NO) | Reflect: (NO)
Accuracy: 254
Shatter: 100%
Critical: YES
Break Damage Limit: YES
Sleep: (254%) 99 turns
Armor Break: (254%)
Mental Break: (254%)
* Counter-attack: Dark Ixion is target
Attack (1)
- Aerospark:
Target: 1
Power: 40
Type: (STR) | Element:
Protect: (YES) | Shell: (NO) | Reflect: (NO)
Accuracy: 100%
Shatter: 100%
Critical: NO
Break Damage Limit: YES
Dispel:
Auto-Life, Haste, Protect, Shell, Regen,
Reflect, NulAll
Aerospark
- Thundaja:
Target: 1
Power: 200
Type: (MAG) | Element:
Protect: (NO) | Shell: (YES) | Reflect: (NO)
Accuracy: 100%
Shatter: 0%
Critical: NO
Break Damage Limit: YES
Delay Buster: (100%)
Thundaja
Encounter #2:
- Attack (2):
Target: 1
Power: 16
Type: (STR) | Element:
Protect: (YES) | Shell: (NO) | Reflect: (NO)
Accuracy: 254
Shatter: 100%
Critical: YES
Break Damage Limit: YES
Confusion: (254%) 99 turns
Armor Break: (254%)
Mental Break: (254%)
* 66.7%
Attack (2)
- Aerospark:
Target: 1
Power: 40
Type: (STR) | Element:
Protect: (YES) | Shell: (NO) | Reflect: (NO)
Accuracy: 100%
Shatter: 100%
Critical: NO
Break Damage Limit: YES
Dispel:
Auto-Life, Haste, Protect, Shell, Regen,
Reflect, NulAll
* 33.3%
Aerospark
- Thor's Hammer (Overdrive):
Target: ALL
Power: 3
Type: (SP.MAG) | Element:
Protect: (NO) | Shell: (NO) | Reflect: (NO)
Accuracy: 100%
Shatter: 0%
Critical: NO
Break Damage Limit: YES
Full Break: (254%)
* Damage: 17100 - 19308
Thor's Hammer
|
Location: Thunder Plains
* Dark Ixion must be fought twice to be defeated.
* The party can Escape/Flee during both encounters.
Gil: 0
AP: 20000 (30000)
99999
x1.5
|
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x0.5
|
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0
|
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+
|
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Zanmato Lv. 5
|
|
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1 200 000
|
|
|
999
|
|
|
176
|
|
|
220
|
|
|
133
|
|
|
188
|
|
|
180
|
|
|
0
|
|
|
254
|
|
|
36
|
|
|
- STATUSES & IMMUNITIES -
|
Darkness
|
Silence
|
Sleep
|
Poison
|
Petrify
|
Zombie
|
IMMUNE
|
IMMUNE
|
IMMUNE
|
IMMUNE
|
IMMUNE
|
IMMUNE
|
Death
|
Threaten
|
Provoke
|
Delay
|
Demi
|
Eject
|
IMMUNE
|
IMMUNE
|
IMMUNE
|
IMMUNE
|
IMMUNE
|
IMMUNE
|
Slow
|
Power Break
|
Magic Break
|
Armor Break
|
Mental Break
|
Distill
|
IMMUNE
|
IMMUNE
|
IMMUNE
|
IMMUNE
|
IMMUNE
|
IMMUNE
|
Haste
|
Protect
|
Shell
|
Regen
|
Reflect
|
Nul
|
|
|
|
|
|
|
Bribe
|
Scan
|
Sensor
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Doom
|
Armor
|
Physical
|
IMMUNE
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IMMUNE
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IMMUNE
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IMMUNE
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|
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9. PENANCE (デア・リヒター)
WEAPON DROP:
- Break Damage Limit ( 100% )
-
-
-
ARMOR DROP:
- Ribbon ( 100% )
-
-
-
* 4 Slots & 1 Ability ( 100% )
* +10 CRIT Bonus Ability (Hidden)
* Droprate: 100%
ITEM DROP (Overkill):
PENANCE
x3 (x6) Master Sphere (87.5%)
x3 (x6) Master Sphere (12.5%)
ARMS
x1 (x1) Dark Matter (87.5%)
x1 (x1) Master Sphere (12.5%)
STEAL:
PENANCE
x1 Elixir (75%)
x2 Megalixir (25%)
Arms
x1 Elixir (75%)
x1 Elixir (25%)
|
Location: Airship Location "Penance"
Requirement: Dark Aeons defeated
Phase 1: 3 000 000 HP Phase 2: 9 000 000 HP
*Possible to use Flee/Escape
Gil: 0
AP: 60000 (65000) Arms:10000 (10000)
99999
x1.5
|
|
x0.5
|
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0
|
|
+
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|
Zanmato Lv. 6
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- ABILITIES -
(order seen from your angle)
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| Right Arm |
|
| PENANCE |
|
| Left Arm |
|
- Attack (R):
Target: 1
Power: 36
Type: (STR) | Element:
Protect: (YES) | Shell: (NO) | Reflect: (NO)
Accuracy: 100%
Shatter: 100%
Critical: YES
Break Damage Limit: YES
Petrify: (254%)
* 33.3%
Attack (R)
|
- Obliteration:
Target: ALL
Power: 24
Type: (STR) | Element:
Protect: (YES) | Shell: (NO) | Reflect: (NO)
Accuracy: 100%
Shatter: 100%
Critical: NO
Break Damage Limit: YES
Slow: (254%)
* Phase 1
Obliteration
|
- Attack (L):
Target: 1
Power: 36
Type: (STR) | Element:
Protect: (YES) | Shell: (NO) | Reflect: (NO)
Accuracy: 100%
Shatter: 100%
Critical: YES
Break Damage Limit: YES
Remove:
Auto-Life, Haste, Protect, Shell, Regen,
Reflect, NulAll
* 33.3%
Attack (L)
|
- Calamity:
Target: 1
Power: 0
Type: (MAG) | Element:
Protect: (NO) | Shell: (NO) | Reflect: (NO)
Accuracy: 100%
Shatter: 0%
Critical: NO
Break Damage Limit: YES
Silence: (254%) 254 turns
Darkness: (254%) 254 turns
Poison: (254%)
Curse: (100%)
Full Break: (254%)
* 33.3%
Calamity
|
- Separation:
Separates from its tail.
Happens once below 9,000,000 HP
Separation
|
- Tera-Graviton:
Target: ALL
Power: (Max HP x 3/4)
Type: (MAG) | Element:
Protect: (NO) | Shell: (YES) | Reflect: (NO)
Accuracy: 100%
Shatter: 0%
Critical: NO
Break Damage Limit: YES
Darkness: (254%) 99 turns
Silence: (254%) 99 turns
Sleep: (254%) 99 turns
Slow (254%)
Doom (100%)
* 33.3%
Tera-Graviton
|
- Mighty Guard:
Target: ALL
Power: 0
Type: (MAG) | Element: White
Protect: (NO) | Shell: (NO) | Reflect: (NO)
Accuracy: 100%
Break Damage Limit: NO
Protect: (255%)
Shell: (255%)
Regen: (255%)
* 33.3%
Mighty Guard
|
- Auto-Haste:
Gains Auto-Haste entering Phase 2
* ( Lasts only 1 turn)
Auto-Haste
|
- Slowga:
Target: ALL
Power: 0
Type: (MAG) | Element: White
Protect: (NO) | Shell: (NO) | Reflect: (NO)
Accuracy: 100%
Break Damage Limit: NO
Slow: (100%)
Slowga
|
- Quick Hit:
Auto-Haste occurs before using a move, as well as a 255 Agility boost. Auto-Haste is lost immediately afterwards,
but essentially this gives the arm a "Quick Hit" property.
Quick Hit
|
- Protect (Removed):
Removes Auto-Protect entering Phase 2
Protect (Removed)
|
- Quick Hit:
Auto-Haste occurs before using a move, as well as a 255 Agility boost. Auto-Haste is lost immediately afterwards,
but essentially this gives the arm a "Quick Hit" property.
Quick Hit
|
- Regeneration:
Arm regenerates after 12 ticks.
Regeneration
|
- Immolation:
Target: 1
Power: 32
Type: (STR) | Element:
Protect: (YES) | Shell: (NO) | Reflect: (NO)
Accuracy: 100%
Shatter: 100%
Critical: NO
Break Damage Limit: YES
Armor Break: (254%)
Mental Break: (254%)
Drain: MP
* Phase 2
Immolation
|
- Regeneration:
Arm regenerates after 12 ticks.
Regeneration
|
|
- Judgement Day (Overdrive):
Target: ALL
Power: 240
Type: (-) | Element:
Protect: (NO) | Shell: (NO) | Reflect: (NO)
Accuracy: 100%
Shatter: 100%
Critical: NO
Break Damage Limit: YES
* 99999 HP Damage
- MP Damage (all remaining)
* 7 287 145 - 8 228 401 HP Damage (without the damage limit)
Judgement Day has a secret internal counter, and Penance uses it when it reaches 20.
The counter increases by 1 unit every time:
- The party inflicts damage to Penance
- Whenever Penance gets a turn
* Judgement Day can only be used if both arms are available
* Counter starts entering Phase 2
Judgement Day
|
|
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- PENANCE -
12 000 000
|
|
|
999
|
|
|
255
|
|
|
240
|
|
|
255
|
|
|
200
|
|
|
255
|
|
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0
|
|
|
100%
|
|
|
10
|
|
|
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- ARMS (LEFT & RIGHT) -
500 000
|
|
|
0
|
|
|
200
|
|
* Uses Penance's 255
|
200
|
|
|
150
|
|
|
200
|
|
|
150
|
|
|
120
|
|
|
100%
|
|
|
10
|
|
|
- STATUSES & IMMUNITIES -
|
Darkness
|
Silence
|
Sleep
|
Poison
|
Petrify
|
Zombie
|
IMMUNE
|
IMMUNE
|
IMMUNE
|
IMMUNE
|
IMMUNE
|
IMMUNE
|
Death
|
Threaten
|
Provoke
|
Delay
|
Demi
|
Eject
|
IMMUNE
|
IMMUNE
|
IMMUNE
|
IMMUNE
|
IMMUNE
|
IMMUNE
|
Slow
|
Power Break
|
Magic Break
|
Armor Break
|
Mental Break
|
Distill
|
IMMUNE
|
IMMUNE
|
IMMUNE
|
IMMUNE
|
IMMUNE
|
IMMUNE
|
Haste
|
Protect
|
Shell
|
Regen
|
Reflect
|
Nul
|
|
AUTO *
|
|
|
|
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Bribe
|
Scan
|
Sensor
|
Doom
|
Armor
|
Physical
|
IMMUNE
|
IMMUNE
|
IMMUNE
|
IMMUNE *
|
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