Superbosses Internal Data

 DATA ACCURACY:

I noticed that the different sources that exist for this topic varies quite a lot. With this webpage section, I have attempted to compile a fixed representation of all these sources with as high accuracy as possible.

 SOURCES:


I have compared the above sources between each other and testing a bunch of uncertainties by myself. There were a few flaws in most of the sources above, and even the official English guide book is wrong in several occasions. If there's one more source I would have liked to get, it's the Japanese Ultimania guide books. From the looks of it online, there seems to be a lot of info in those guides, and I suspect the content is more accurate than the Piggyback guide as well.

 LAYOUT DETAILS

 Abilites:

Hover the cursor above any of the Ability icons to reveal internal data. I suspect that not everything is completely accurate for some Abilities, but it's better than nothing.

 Stats:

I have added a marker on enemies that have:
- Agility of 170 and above
- Evasion of 111 and above

This is just for convenience, due to how the stat mechanics of this game works.

Agility:
Once an enemy reach an Agility of 170, it will not improve any further.
- Tick Speed = 3
- Initial Counter Value = 9.5 (+/-0.5)

Evasion:
Once an enemy reach an Evasion of 111, it will not improve any further.
At this point, Base Hit% Chance will be 25%, regardless of your accuracy.
The Luck stats will further determine the outcome in this case.

The probability of hitting an enemy can be calculated with the formula:
 Probability = Base Hit% + (Your Luck - Enemy Luck)

*It's a linear formula, so 1 unit = 1%

Formula used for Evasion below 111 can be found in the link below.

Accuracy:
I have decided to base Accuracy off the internal "Attack Accuracy", rather than the internal Accuracy stat. The reason for this is because the internal Accuracy stat is unused. The accuracy of an enemy is entirely based off the accuracy value attached to each attack individually. For this reason, the accuracy rating of an enemy is either displayed as "100%", or as the least accurate internal Attack Accuracy Ability of the enemy.

 CREDITS:

Shout-outs to this GameFAQ page for providing info on stat mechanics:
https://gamefaqs.gamespot.com/ps2/197344-final-fantasy-x/faqs/31381

And shout-outs to all the people involved in creating the sources above.
And Mr. pbirdman's guide for being the most accurate and most in-depth source.


Stuff I want to confirm:
  • Ability data (on-hover): Very likely a few errors here and there
  • Weapon / Armor droprate: 256/256 (100%)? Or 255/256 (99.6%)?



inserted by FC2 system