PORTABLE CONSOLE TECH TABLE | |||||||||
Acquired | Console: | Front-lit | Back-lit | IPS | Regions: | ||||
#2 Console (Since 2017):
|
1999 | GameBoy (Pocket) | |||||||
#2 Console (Since 2010):
|
2000 | GameBoy Color | |||||||
#1 Console (Since 2017):
|
2017 | GameBoy Color | |||||||
#1 Console (Since 2013):
|
2013 | GameBoy Advance | |||||||
#2 Console (Since 2005):
|
2003 | GameBoy Advance (SP) | |||||||
#1 Console (Since 2017):
* Model: AGS-001 |
2017 | GameBoy Advance (SP) | |||||||
#1 Console (Since 2008):
|
2008 | Nintendo DS (Lite) | |||||||
#1 Console:
Themes: * Aqua Blue Edition |
2011 | Nintendo 3DS | |||||||
#1 Console:
* Black & Lime Edition |
2019 | New Nintendo 2DS XL | |||||||
2001 | GameBoy Advance | ||||||||
2005 | Nintendo DS |
VIDEO MODES SUPPORTED | |||||||||
Console: | Mode: | Composite | RGB |
Component
|
HDMI
|
Regions: | |||
Nintendo 64 | 288i PAL | ||||||||
576i PAL * | |||||||||
Nintendo 64 | 240i NTSC | - | |||||||
240p NTSC | - | RGB | |||||||
480i NTSC * | RGB | ||||||||
GameCube | 576i PAL50 | RGB | |||||||
240p PAL60 | - | RGB | * | ||||||
480i PAL60 | RGB | ||||||||
480p PAL60 | - | - | |||||||
240p NTSC | - | RGB | |||||||
480i NTSC | PAL60 | RGB | |||||||
480p NTSC | - | - | |||||||
Nintendo Wii | 576i PAL50 | RGB | |||||||
240p PAL60 | - | RGB | |||||||
480i PAL60 | RGB | ||||||||
480p PAL60 | - | - | |||||||
240p NTSC | - | (RGB) | |||||||
480i NTSC | (RGB) | ||||||||
480p NTSC | - | - | |||||||
PlayStation 2 | 288i PAL50 | - | |||||||
288p PAL50 | - | RGB | |||||||
576i PAL50 | RGB | ||||||||
480i PAL60 | RGB | ||||||||
PlayStation 2 | 240i NTSC | - | |||||||
240p NTSC | - | RGB | |||||||
480i NTSC | RGB | ||||||||
XBox 360 | 576i PAL | ||||||||
720p HD | - | ||||||||
1080i HD | - | ||||||||
1080p HD | - | ||||||||
SNES | |||||||||
PlayStation | |||||||||
Forced 60Hz Mode: Forcing 60Hz Mode in PAL 50Hz games will in certain cases result in audio skipping or desyncs during CGI and certain in-game cutscenes. This issue is pretty uncommon and not that important. In the case of certain in-game cutscenes, the audio will simply re-sync as soon as the animation sequence has played back. A rare issue that can happen by forcing 60Hz, is that the particular game could crash. Not randomly, but always. Nintendo GameCube: The XenoGC modchip enables the console to become region free. However, it forces the video mode of the console to its default region (PAL50 / PAL60 / RGB on PAL consoles), regardless of the game region. This is convenient if you don't have an NTSC-compatible CRT display. With that said, GC games can be forced to any video mode and resolution through the Swiss homebrew app. Most games will work this way. Nintendo Wii: NTSC Wii games forced to RGB video mode:
PAL 50Hz Wii games forced to NTSC 60Hz:
GC Mode - NTSC GC games forced to PAL60 / RGB:
GC Mode - PAL 50Hz GC games forced to PAL60 / RGB:
GC Mode - PAL GC games forced to PAL60 / RGB while loading Action Replay:
Wii VC 240p mode:
|
CRT Display (Main)
Elfunk 2840 |
Digital Display (Main)
BenQ RL2455HM |
|||
Mode: |
Composite
|
SCART
RGB |
VGA
|
HDMI
|
288i PAL50 | - | |||
576i PAL50 | - | |||
480i PAL60 | - | |||
480p PAL60 | - | - | ||
240i NTSC | - | |||
480i NTSC | - | |||
480p NTSC | - | - | ||
288p RGB50 | - | |||
576i RGB50 | - | |||
240p RGB | - | |||
480i RGB | - | |||
720p HD | - | - | ||
1080i HD | - | - | ||
1080p HD | - | - |
CRT TV
Elfunk 2840 |
LCD Monitor
BenQ RL2455HM |
|
Input Delay: | ||
Motion Blur: | ||
Contrast Range: | ||
Saturation Range: | ||
Color Accuracy: | ||
Geometry: | ||
Scaling: | ||
Video Modes: | ||
Display Customization: | ||
Input Options: |
SCART x2:
RGB / x2 |
HDMI x2
VGA DVI-D line-in |
Output Options: | 3.5mm | 3.5mm |
Internal Speakers: | Stereo | Stereo |
Refresh Rate: | 60Hz | 60Hz |
Aspect Ratio: |
4:3, 16:9
|
16:9, 4:3,
3:2, others |
Size: | 28" | 24" |
Display Type: | CRT TV |
LCD Monitor 1080p (TN) |
Date:
(of Purchase) |
2005 | 2013 |
- OTHER TECH STUFF - | |
Audio Equipment: | |
2008 | Koss Porta Pro |
2017 | Beyerdynamic DT770 Pro 80Ω |
2016 | Blue Yeti Mic |
Capture Cards: | |
2008 | Dazzle (DVC100) (by Pinnacle) |
2013 | Live Gamer Portable (LGP) C875 (by AVerMedia) |
2014 | SC-512N1-L/DVI (by Yuan) |
1x5 SCART Distribution Amplifier (by Keene)
Sync Strike (by ArcadeForge) |
|
Input Display: | |
2013 | Hardware: Arduino Uno |
2013 | Software: NintendoSpy |
(N64) (NGC) | |
Streaming Software: | |
2016 | OBS (R.I.P XSplit 2012-2015) |
2012 | AmaRec 2.1b (Preview / Recording) |
2011 | VirtualDub (Preview / Recording / Encoding) |
Desktop PC Specs: | |
2012 |
PotatoX2012 |
CPU: 3.1GHz (i3-2100) | |
RAM: 4GB | |
OS: Windows 7 (64-bit) | |
Mouse: Razer Abyssus V2 | |
2012 | Monitor (Samsung SA300/SA350): |
1080p@60Hz - 24" (16:9) - LCD (TN) |