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エアロゲイジ NTSC-J
Release Date: 19.12.1997
Developer: Locomotive Games
Publisher: ASCII Entertainment
Save Battery: No

スマッシュブラザーズ NTSC-J
Release Date: 21.01.1999
Developer: HAL Laboratory
Publisher: Nintendo
Save Battery: Yes (2017)

ディディーコングレーシング NTSC-J
Release Date: 21.11.1997
Developer: Rare
Publisher: Rare
Save Battery: No

パイロットウイングス 64 NTSC-J
Release Date: 23.06.1996
Developer: Nintendo EAD, Paradigm Simulation
Publisher: Nintendo
Save Battery: No

マリオゴルフ 64 NTSC-J
Release Date: 11.06.1999
Developer: Camelot
Publisher: Nintendo
Save Battery: Yes (2016)

マリオパーティ NTSC-J
Release Date: 18.12.1998
Developer: Hudson Soft
Publisher: Nintendo
Save Battery: No

爆ボンバーマン NTSC-J
Release Date: 26.09.1997
Developer: Hudson Soft
Publisher: Hudson Soft
Save Battery: No

Banjo-Kazooie PAL 60Hz
Release Date: 17.07.1998
Developer: Rare
Publisher: Nintendo
Save Battery: No

Banjo-Tooie PAL 60Hz
Release Date: 12.04.2001
Developer: Rare
Publisher: Nintendo
Save Battery: No

Bomberman 64 PAL 50Hz
Release Date: 01.11.1997
Developer: Hudson Soft
Publisher: Nintendo
Save Battery: No

Bomberman Hero PAL 50Hz
Release Date: 01.10.1998
Developer: Hudson Soft
Publisher: Nintendo
Save Battery: No

Castlevania (64) NTSC-U
Release Date: 26.01.1999
Developer: Konami
Publisher: Konami
Version: 1.0 (?)
Save Battery: Controller Pak

Diddy Kong Racing PAL 60Hz
Release Date: 21.11.1997
Developer: Rare
Publisher: Nintendo
Save Battery: No


F-ZERO X PAL 50Hz
Release Date: 06.11.1998
Developer: Nintendo EAD
Publisher: Nintendo
Save Battery: Yes (2017)
                         * (Records, GP Trophies)

FIFA 98: Road to World Cup PAL
Release Date: 20.12.1997
Developer: EA
Publisher: EA
Save Battery: Controller Pak

Glover PAL
Release Date: 24.11.1998
Developer: Interactive Studios
Publisher: Hasbro Interactive
Save Battery: No

GoldenEye 007 PAL 60Hz
Release Date: 25.08.1997
Developer: Rare
Publisher: Nintendo
Save Battery: No

Lylat Wars (Star Fox 64) PAL 50Hz
Release Date: 04.10.1997
Developer: Nintendo EAD
Publisher: Nintendo
Save Battery: No

Mario Golf (64)
PAL 50Hz
Release Date: 14.09.1999
Developer: Camelot
Publisher: Nintendo
Save Battery: Yes

Mario Party PAL 50Hz
Release Date: 09.03.1999
Developer: Hudson Soft
Publisher: Nintendo
Save Battery: No

Mario Party 2 PAL 50Hz
Release Date: 13.10.2000
Developer: Hudson Soft
Publisher: Nintendo
Save Battery: No

Pokémon Snap PAL 60Hz
Release Date: 15.09.2000
Developer: HAL Laboratory
Publisher: Nintendo
Save Battery: No

Pokémon Stadium PAL 50Hz
Release Date: 07.04.2000
Developer: Nintendo EAD
Publisher: Nintendo
Save Battery: No

Pokémon Stadium 2 PAL 50Hz
Release Date: 10.10.2001
Developer: Nintendo EAD
Publisher: Nintendo
Save Battery: No

Rayman 2: The Great Escape PAL
Release Date: 29.10.1999
Developer: Ubi Soft Montpellier
Publisher: Nintendo
Save Battery: Controller Pak

Super Mario 64 NTSC-U
Release Date: 29.09.1996
Developer: Nintendo EAD
Publisher: Nintendo
Save Battery: No

Super Mario 64 PAL 50Hz
Release Date: 01.03.1997
Developer: Nintendo EAD
Publisher: Nintendo
Save Battery: No

Super Smash Bros. (64) PAL 60Hz
Release Date: 19.11.1999
Developer: HAL Laboratory
Publisher: Nintendo
Save Battery: Yes (2017)

V-Rally Edition '99 PAL 50Hz
Release Date: 07.12.1998
Developers: Infogrames Multimedia, Eden Studios
Publisher: Infogrames Multimedia
Save Battery: ?

Zelda: Majora's Mask NTSC-U
Release Date: 26.10.2000
Developer: Nintendo EAD
Publisher: Nintendo
Save Battery: No




Super Smash Bros. 19XX (CE) [Digital] Everdrive 64 (3.0) [Digital]
NTSC-U
Release Date: 2018
Version: 1.0 (Beta)


Zelda: Ocarina of Time - Randomizer [Digital]
#1 Randomizer (5.1): Open World
MAIN SETTINGS
Logic:Glitchless
Locations:All Accessible
Logic:
ON (Wasteland & Chest Mini-game)
Logic:
ON
Kokiri Forest:OPEN
Temple of Time:OPEN
Rainbow Bridge:OPEN

SHUFFLE
 
Scrubsanity:
ON (Random Prices (0-99))
 
Shopsanity:
ON (2)
Cowsanity:
OFF
Beansanity:
ON
Tokensanity:
ON (Shuffle Dungeon Skulltulas (44))
Small Keys:
OFF (Shuffle within Dungeon)
Boss Keys:
OFF (Shuffle within Dungeon)
Ganon's Key:
ON (Shuffle Anywhere)
Maps/Compass:
ON (Shuffle Anywhere)
Ocarinas:
ON
     Songsanity:ON
Kokiri Sword:
ON
Weird Egg:
ON
Gerudo Card:
OFF
 Entrance Shuffle:OFF
 Dungeon Limit:OFF (No limit on major items in dungeons)
 Trade Quest:Earliest =
#1  Latest =
#10

OTHER
Item Pool:Vanilla
Ammo Capacity:1/2
Damage Multiplier:x8
Ice Traps:Vanilla (6)
Gossip Stones:
Hint Distribution:Re-balanced (50% Junk)
Initial Time:06:30 (Morning) [no BGM]
Initial Age:Child
Excluded: Hot Rodder Goron (Item Location Bug)
Everdrive 64 (3.0) [Digital]
Game Version: 1.0 (NTSC-U)
Release Date: 22.09.2019 (V5.1) (custom built)
Developers: TestRunner, AmazingAmpharos &
                    an Open Source Team of 40+ People

(custom built) 11.2019
- Custom Textures: ✓ (~30-50 Textures)
- Ammo Capacity options: (Half - Multiplied - Minimal)
- Damage Multiplier option: x8
- Shop Item Pool expanded:

- Shop Item Pool edited
- Shop Item Prices edited
- Preset Shop Item Pool edited
- Item Pools (Hard - Very Hard - Die Hard)
- Junk Item Pool =
5%
25%
50%
20%

- Shopsanity Rupee Pool: Distribution & Inflation
- Updated Text IDs
- Other minor stuff updated
Custom Item Pools
Ammo Capacity Graph

 (custom built) Bugs
Hot Rodder Goron Item Location Bug:
Item cannot be obtained, must be excluded in logic

#2 Randomizer (5.1): Dungeon World Settings
MAIN SETTINGS
Logic:Glitchless
Locations:All Accessible
Logic:
ON (Wasteland & Chest Mini-game)
Logic:
ON
Kokiri Forest:OPEN
Temple of Time:default
Rainbow Bridge:

SHUFFLE
 
Scrubsanity:
OFF
 
Shopsanity:
ON (1)
Cowsanity:
OFF
Beansanity:
ON
Tokensanity:
ON (Shuffle Dungeon Skulltulas (44))
Small Keys:
OFF (Shuffle within Dungeon)
Boss Keys:
OFF (Shuffle within Dungeon)
Ganon's Key:
OFF (Shuffle within Castle)
Maps/Compass:
OFF (Shuffle within Dungeon)
Ocarinas:
ON
     Songsanity:ON
Kokiri Sword:
ON
Weird Egg:
ON
Gerudo Card:
OFF
 Entrance Shuffle:OFF
 Dungeon Limit:OFF (No limit on major items in dungeons)
 Trade Quest:Earliest =
#1  Latest =
#10

OTHER
Item Pool:Hard Mode
Ammo Capacity:Minimal (5-9-10)
Damage Multiplier:x4
Ice Traps:Vanilla (6)
Gossip Stones:
Hint Distribution:Re-balanced (50% Junk)
Initial Time:17:30 (Sunset) [no BGM]
Initial Age:Child
Excluded: Hot Rodder Goron (Item Location Bug)
Everdrive 64 (3.0) [Digital]
Game Version: 1.0 (NTSC-U)
Release Date: 22.09.2019 (V5.1) (custom built)
Developers: TestRunner, AmazingAmpharos &
                    an Open Source Team of 40+ People

(custom built) 11.2019
- Custom Textures: ✓ (~30-50 Textures)
- Ammo Capacity options: (Half - Multiplied - Minimal)
- Damage Multiplier option: x8
- Shop Item Pool expanded:

- Shop Item Pool edited
- Shop Item Prices edited
- Preset Shop Item Pool edited
- Item Pools (Hard - Very Hard - Die Hard)
- Junk Item Pool =
5%
25%
50%
20%

- Shopsanity Rupee Pool: Distribution & Inflation
- Updated Text IDs
- Other minor stuff updated
Custom Item Pools
Ammo Capacity Graph

 (custom built) Bugs
Hot Rodder Goron Item Location Bug:
Item cannot be obtained, must be excluded in logic

#3 Randomizer (5.1): Balanced World Settings
MAIN SETTINGS
Logic:Glitchless
Locations:All Accessible
Logic:
ON (Wasteland & Chest Mini-game)
Logic:
ON
Kokiri Forest:OPEN
Temple of Time:default
Rainbow Bridge:

SHUFFLE
 
Scrubsanity:
ON (Random Prices (0-99))
 
Shopsanity:
ON (2)
Cowsanity:
ON
Beansanity:
ON
Tokensanity:
ON (Shuffle Dungeon Skulltulas (44))
Small Keys:
OFF (Shuffle within Dungeon)
Boss Keys:
OFF (Shuffle within Dungeon)
Ganon's Key:
OFF (Shuffle within Castle)
Maps/Compass:
OFF (Shuffle within Dungeon)
Ocarinas:
ON
     Songsanity:ON
Kokiri Sword:
ON
Weird Egg:
ON
Gerudo Card:
OFF
 Entrance Shuffle:OFF
 Dungeon Limit:OFF (No limit on major items in dungeons)
 Trade Quest:Earliest =
#1  Latest =
#10

OTHER
Item Pool:Hard Mode
Ammo Capacity:1/2
Damage Multiplier:x4
Ice Traps:Vanilla (6)
Gossip Stones:
Hint Distribution:Re-balanced (50% Junk)
Initial Time:16:00 (Sunset) [BGM on]
Initial Age:Child

BUGS
Hot Rodder Goron:Item Locked (!)
Everdrive 64 (3.0) [Digital]
Game Version: 1.0 (NTSC-U)
Release Date: 22.09.2019 (V5.1) (custom built)
Developers: TestRunner, AmazingAmpharos &
                    an Open Source Team of 40+ People

(custom built) 11.2019
- Custom Textures: ✓ (~30-50 Textures)
- Ammo Capacity options: (Half - Multiplied - Minimal)
- Damage Multiplier option: x8
- Shop Item Pool expanded:

- Shop Item Pool edited
- Shop Item Prices edited
- Preset Shop Item Pool edited
- Item Pools (Hard - Very Hard - Die Hard)
- Junk Item Pool =
5%
25%
50%
20%

- Shopsanity Rupee Pool: Distribution & Inflation
- Updated Text IDs
- Other minor stuff updated
Custom Item Pools
Ammo Capacity Graph

 (custom built) Bugs
Hot Rodder Goron Item Location Bug:
Item cannot be obtained, must be excluded in logic

#4 Randomizer (5.1): Keysanity
MAIN SETTINGS
Logic:Glitchless
Locations:All Accessible
Logic:
ON (Wasteland & Chest Mini-game)
Logic:
ON
Kokiri Forest:OPEN
Temple of Time:default
Rainbow Bridge:

SHUFFLE
 
Scrubsanity:
ON (Random Prices (0-99))
 
Shopsanity:
ON (2)
Cowsanity:
ON
Beansanity:
ON
Tokensanity:
OFF
Small Keys:
ON (Shuffle Anywhere)
Boss Keys:
ON (Shuffle Anywhere)
Ganon's Key:
ON (Shuffle Anywhere)
Maps/Compass:
ON (Shuffle Anywhere)
Ocarinas:
ON
     Songsanity:ON
Kokiri Sword:
ON
Weird Egg:
ON
Gerudo Card:
OFF
 Entrance Shuffle:OFF
 Dungeon Limit:OFF (No limit on major items in dungeons)
 Trade Quest:Earliest =
#1  Latest =
#10

OTHER
Item Pool:Hard Mode (No DD)
Ammo Capacity:Multiplied (5-10-20)
Damage Multiplier:x2
Ice Traps:Vanilla (6)
Gossip Stones:  
Hint Distribution:Useless (100% Junk)
Initial Time:17:30 (Sunset) [no BGM]
Initial Age:Child

BUGS
Hot Rodder Goron:Item Locked (!)
Everdrive 64 (3.0) [Digital]
Game Version: 1.0 (NTSC-U)
Release Date: 22.09.2019 (V5.1) (custom built)
Developers: TestRunner, AmazingAmpharos &
                    an Open Source Team of 40+ People

(custom built) 11.2019
- Custom Textures: ✓ (~30-50 Textures)
- Ammo Capacity options: (Half - Multiplied - Minimal)
- Damage Multiplier option: x8
- Shop Item Pool expanded:

- Shop Item Pool edited
- Shop Item Prices edited
- Preset Shop Item Pool edited
- Item Pools (Hard - Very Hard - Die Hard)
- Junk Item Pool =
5%
25%
50%
20%

- Shopsanity Rupee Pool: Distribution & Inflation
- Updated Text IDs
- Other minor stuff updated
Custom Item Pools
Ammo Capacity Graph

 (custom built) Bugs
Hot Rodder Goron Item Location Bug:
Item cannot be obtained, must be excluded in logic

#5 Randomizer (5.1): Tokensanity
MAIN SETTINGS
Logic:Glitchless
Locations:All Accessible
Logic:
ON (Wasteland & Chest Mini-game)
Logic:
ON
Kokiri Forest:OPEN
Temple of Time:default
Rainbow Bridge:

SHUFFLE
 
Scrubsanity:
ON (Random Prices (0-99))
 
Shopsanity:
ON (2)
Cowsanity:
ON
Beansanity:
ON
Tokensanity:
ON (Shuffle All 100)
Small Keys:
OFF (Shuffle within Dungeon)
Boss Keys:
OFF (Shuffle within Dungeon)
Ganon's Key:
OFF (Shuffle within Castle)
Maps/Compass:
OFF (Shuffle within Dungeon)
Ocarinas:
ON
     Songsanity:ON
Kokiri Sword:
ON
Weird Egg:
ON
Gerudo Card:
OFF
 Entrance Shuffle:OFF
 Dungeon Limit:OFF (No limit on major items in dungeons)
 Trade Quest:Earliest =
#1  Latest =
#10

OTHER
Item Pool:Hard Mode
Ammo Capacity:Multiplied (5-10-20)
Damage Multiplier:x4
Ice Traps:Vanilla (6)
Gossip Stones:
Hint Distribution:Re-balanced (50% Junk)
Initial Time:18:00 (Night) [no BGM]
Initial Age:Child
Excluded: Hot Rodder Goron (Item Location Bug)
Everdrive 64 (3.0) [Digital]
Game Version: 1.0 (NTSC-U)
Release Date: 22.09.2019 (V5.1) (custom built)
Developers: TestRunner, AmazingAmpharos &
                    an Open Source Team of 40+ People

(custom built) 11.2019
- Custom Textures: ✓ (~30-50 Textures)
- Ammo Capacity options: (Half - Multiplied - Minimal)
- Damage Multiplier option: x8
- Shop Item Pool expanded:

- Shop Item Pool edited
- Shop Item Prices edited
- Preset Shop Item Pool edited
- Item Pools (Hard - Very Hard - Die Hard)
- Junk Item Pool =
5%
25%
50%
20%

- Shopsanity Rupee Pool: Distribution & Inflation
- Updated Text IDs
- Other minor stuff updated
Custom Item Pools
Ammo Capacity Graph

 (custom built) Bugs
Hot Rodder Goron Item Location Bug:
Item cannot be obtained, must be excluded in logic

#6 Randomizer (5.1): Allsanity
MAIN SETTINGS
Logic:Glitchless
Locations:All Accessible
Logic:
ON (Wasteland & Chest Mini-game)
Logic:
ON
Kokiri Forest:OPEN
Temple of Time:OPEN
Rainbow Bridge:

SHUFFLE
 
Scrubsanity:
ON (Random Prices (0-99))
 
Shopsanity:
ON (2)
Cowsanity:
ON
Beansanity:
ON
Tokensanity:
ON (Shuffle All 100)
Small Keys:
ON (Shuffle Anywhere)
Boss Keys:
ON (Shuffle Anywhere)
Ganon's Key:
ON (Shuffle Anywhere)
Maps/Compass:
ON (Shuffle Anywhere)
Ocarinas:
ON
     Songsanity:ON
Kokiri Sword:
ON
Weird Egg:
ON
Gerudo Card:
ON
 Entrance Shuffle:OFF
 Dungeon Limit:OFF (No limit on major items in dungeons)
 Trade Quest:Earliest =
#1  Latest =
#10

OTHER
Item Pool:Hard Mode
Ammo Capacity:Multiplied (5-10-20)
Damage Multiplier:x4
Ice Traps:Vanilla (6)
Gossip Stones:
Hint Distribution:Re-balanced (50% Junk)
Initial Time:04:30 (Sunrise) [no BGM]
Initial Age:Child
Excluded: Hot Rodder Goron (Item Location Bug)
Everdrive 64 (3.0) [Digital]
Game Version: 1.0 (NTSC-U)
Release Date: 22.09.2019 (V5.1) (custom built)
Developers: TestRunner, AmazingAmpharos &
                    an Open Source Team of 40+ People

(custom built) 11.2019
- Custom Textures: ✓ (~30-50 Textures)
- Ammo Capacity options: (Half - Multiplied - Minimal)
- Damage Multiplier option: x8
- Shop Item Pool expanded:

- Shop Item Pool edited
- Shop Item Prices edited
- Preset Shop Item Pool edited
- Item Pools (Hard - Very Hard - Die Hard)
- Junk Item Pool =
5%
25%
50%
20%

- Shopsanity Rupee Pool: Distribution & Inflation
- Updated Text IDs
- Other minor stuff updated
Custom Item Pools
Ammo Capacity Graph

 (custom built) Bugs
Hot Rodder Goron Item Location Bug:
Item cannot be obtained, must be excluded in logic

#7 Randomizer (5.1): Allsanity (Adult Link)
MAIN SETTINGS
Logic:Glitchless
Locations:All Accessible
Logic:
ON (Wasteland & Chest Mini-game)
Logic:
ON
Kokiri Forest:Deku Tree: Blocked
Temple of Time:default
Rainbow Bridge:

SHUFFLE
 
Scrubsanity:
ON (Random Prices (0-99))
 
Shopsanity:
ON (2)
Cowsanity:
ON
Beansanity:
ON
Tokensanity:
ON (Shuffle All 100)
Small Keys:
ON (Shuffle Anywhere)
Boss Keys:
ON (Shuffle Anywhere)
Ganon's Key:
ON (Shuffle Anywhere)
Maps/Compass:
ON (Shuffle Anywhere)
Ocarinas:
ON
     Songsanity:ON
Kokiri Sword:
ON
Weird Egg:
ON
Gerudo Card:
ON
 Entrance Shuffle:OFF
 Dungeon Limit:OFF (No limit on major items in dungeons)
 Trade Quest:Earliest =
#1  Latest =
#10

OTHER
Item Pool:Hard Mode
Ammo Capacity:Minimal (5-9-10)
Damage Multiplier:x4
Ice Traps:Vanilla (6)
Gossip Stones:
Hint Distribution:Re-balanced (50% Junk)
Initial Time:18:00 (Night) [no BGM]
Initial Age:Adult
Excluded: Hot Rodder Goron (Item Location Bug)
Everdrive 64 (3.0) [Digital]
Game Version: 1.0 (NTSC-U)
Release Date: 22.09.2019 (V5.1) (custom built)
Developers: TestRunner, AmazingAmpharos &
                    an Open Source Team of 40+ People

(custom built) 11.2019
- Custom Textures: ✓ (~30-50 Textures)
- Ammo Capacity options: (Half - Multiplied - Minimal)
- Damage Multiplier option: x8
- Shop Item Pool expanded:

- Shop Item Pool edited
- Shop Item Prices edited
- Preset Shop Item Pool edited
- Item Pools (Hard - Very Hard - Die Hard)
- Junk Item Pool =
5%
25%
50%
20%

- Shopsanity Rupee Pool: Distribution & Inflation
- Updated Text IDs
- Other minor stuff updated
Custom Item Pools
Ammo Capacity Graph

 (custom built) Bugs
Hot Rodder Goron Item Location Bug:
Item cannot be obtained, must be excluded in logic

#8 Randomizer (5.1): Allsanity (with Entrance Shuffle)
MAIN SETTINGS
Logic:Glitchless
Locations:All Accessible
Logic:
ON (Wasteland & Chest Mini-game)
Logic:
ON
Kokiri Forest:OPEN
Temple of Time:default
Rainbow Bridge:OPEN

SHUFFLE
 
Scrubsanity:
ON (Random Prices (0-99))
 
Shopsanity:
ON (2)
Cowsanity:
ON
Beansanity:
ON
Tokensanity:
ON (Shuffle All 100)
Small Keys:
ON (Shuffle Anywhere)
Boss Keys:
ON (Shuffle Anywhere)
Ganon's Key:
ON (Shuffle Anywhere)
Maps/Compass:
ON (Shuffle Anywhere)
Ocarinas:
ON
     Songsanity:ON
Kokiri Sword:
ON
Weird Egg:
ON
Gerudo Card:
ON
 Entrance Shuffle:ON (Shuffle All Indoors)
 Dungeon Limit:OFF (No limit on major items in dungeons)
 Trade Quest:Earliest =
#1  Latest =
#10
Text Shuffle:ON (Shuffle All)

OTHER
Item Pool:Hard Mode
Ammo Capacity:Minimal (5-9-10)
Damage Multiplier:x4
Ice Traps:Vanilla (6)
Gossip Stones:
Hint Distribution:Re-balanced (50% Junk)
Initial Time:04:30 (Sunrise) [no BGM]
Initial Age:Child
Excluded: Hot Rodder Goron (Item Location Bug)
Everdrive 64 (3.0) [Digital]
Game Version: 1.0 (NTSC-U)
Release Date: 22.09.2019 (V5.1) (custom built)
Developers: TestRunner, AmazingAmpharos &
                    an Open Source Team of 40+ People

(custom built) 11.2019
- Custom Textures: ✓ (~30-50 Textures)
- Ammo Capacity options: (Half - Multiplied - Minimal)
- Damage Multiplier option: x8
- Shop Item Pool expanded:

- Shop Item Pool edited
- Shop Item Prices edited
- Preset Shop Item Pool edited
- Item Pools (Hard - Very Hard - Die Hard)
- Junk Item Pool =
5%
25%
50%
20%

- Shopsanity Rupee Pool: Distribution & Inflation
- Updated Text IDs
- Other minor stuff updated
Custom Item Pools
Ammo Capacity Graph

 (custom built) Bugs
Hot Rodder Goron Item Location Bug:
Item cannot be obtained, must be excluded in logic

#9 Randomizer (5.1): Allsanity (No Logic)
MAIN SETTINGS
Logic:NO LOGIC (Glitch Logic)
Locations:Possibly Unbeatable?
Logic:
OFF (No Logic)
Logic:
OFF (Vanilla Logic)
Kokiri Forest:default
Temple of Time:default
Rainbow Bridge:Vanilla

SHUFFLE
 
Scrubsanity:
ON (Random Prices (0-99))
 
Shopsanity:
ON (Random (0-4))
Cowsanity:
ON
Beansanity:
ON
Tokensanity:
ON (Shuffle All 100)
Small Keys:
ON (Shuffle Anywhere)
Boss Keys:
ON (Shuffle Anywhere)
Ganon's Key:
ON (Shuffle Anywhere)
Maps/Compass:
ON (Shuffle Anywhere)
Ocarinas:
ON
     Songsanity:ON
Kokiri Sword:
ON
Weird Egg:
ON
Gerudo Card:
ON
 Entrance Shuffle:OFF
 Dungeon Limit:OFF (No limit on major items in dungeons)
 Trade Quest:Earliest =
#1  Latest =
#10

OTHER
Item Pool:Vanilla
Ammo Capacity:1/2
Damage Multiplier:x8
Ice Traps:Vanilla (6)
Gossip Stones:
Hint Distribution:Re-balanced (50% Junk)
Initial Time:17:30 (Sunset) [no BGM]
Initial Age:Child

BUGS
Hot Rodder Goron: Item Location Locked (!)
Everdrive 64 (3.0) [Digital]
Game Version: 1.0 (NTSC-U)
Release Date: 22.09.2019 (V5.1) (custom built)
Developers: TestRunner, AmazingAmpharos &
                    an Open Source Team of 40+ People

(custom built) 11.2019
- Custom Textures: ✓ (~30-50 Textures)
- Ammo Capacity options: (Half - Multiplied - Minimal)
- Damage Multiplier option: x8
- Shop Item Pool expanded:

- Shop Item Pool edited
- Shop Item Prices edited
- Preset Shop Item Pool edited
- Item Pools (Hard - Very Hard - Die Hard)
- Junk Item Pool =
5%
25%
50%
20%

- Shopsanity Rupee Pool: Distribution & Inflation
- Updated Text IDs
- Other minor stuff updated
Custom Item Pools
Ammo Capacity Graph

 (custom built) Bugs
Hot Rodder Goron Item Location Bug:
Item cannot be obtained, must be excluded in logic

#10 Randomizer (5.1): Die Hard Mode (Zombie Mode) [WIP]
MAIN SETTINGS
Logic:Glitchless
Locations:All Accessible
Logic:
ON (Wasteland & Chest Mini-game)
Logic:
ON
Kokiri Forest:OPEN
Temple of Time:default
Rainbow Bridge:

SHUFFLE
 
Scrubsanity:
ON
 
Shopsanity:
ON (1)
Cowsanity:
OFF
Beansanity:
ON
Tokensanity:
ON (Shuffle Dungeon Skulltulas (44))
Small Keys:
OFF (Shuffle within Dungeon)
Boss Keys:
OFF (Shuffle within Dungeon)
Ganon's Key:
OFF (Shuffle within Castle)
Maps/Compass:
ON (Shuffle Anywhere)
Ocarinas:
ON
     Songsanity:ON
Kokiri Sword:
ON
Weird Egg:
ON
Gerudo Card:
OFF
 Entrance Shuffle:OFF
 Dungeon Limit:OFF (No limit on major items in dungeons)
 Trade Quest:Earliest =
#1  Latest =
#10

OTHER
Item Pool:Die Hard Mode
Ammo Capacity:Minimal (5)
Damage Multiplier:OHKO
Ice Traps:OFF (0)
Gossip Stones:  
Hint Distribution:Useless (100% Junk)
Initial Time:00:00 (Midnight) [no BGM]
Initial Age:Child
Exception:(1)
in Ganon's Castle
 (Mandatory in
-0 Mode)
Excluded: Great Fairies (6) (
-0 Mode)
  Hot Rodder Goron (Item Location Bug)
Everdrive 64 (3.0) [Digital]
Game Version: 1.0 (NTSC-U)
Release Date: 22.09.2019 (V5.1) (custom built)
Developers: TestRunner, AmazingAmpharos &
                    an Open Source Team of 40+ People

(custom built) 11.2019
- Custom Textures: ✓ (~30-50 Textures)
- Ammo Capacity options: (Half - Multiplied - Minimal)
- Damage Multiplier option: x8
- Shop Item Pool expanded:

- Shop Item Pool edited
- Shop Item Prices edited
- Preset Shop Item Pool edited
- Item Pools (Hard - Very Hard - Die Hard)
- Junk Item Pool =
5%
25%
50%
20%

- Shopsanity Rupee Pool: Distribution & Inflation
- Updated Text IDs
- Other minor stuff updated
Custom Item Pools
Ammo Capacity Graph

 (custom built) Bugs
Hot Rodder Goron Item Location Bug:
Item cannot be obtained, must be excluded in logic

#11 Randomizer (5.1): Master Quest [WIP]
MAIN SETTINGS
Logic:Glitchless
Locations:All Accessible
Logic:
ON (Wasteland & Chest Mini-game)
Logic:
ON
Kokiri Forest:OPEN
Temple of Time:default
Rainbow Bridge:
Master Quest:All Dungeons (12 / 12)

SHUFFLE
 
Scrubsanity:
ON
 
Shopsanity:
ON (1)
Cowsanity:
ON
Beansanity:
ON
Tokensanity:
ON (Shuffle Dungeon Skulltulas (44))
Small Keys:
OFF (Shuffle within Dungeon)
Boss Keys:
OFF (Shuffle within Dungeon)
Ganon's Key:
OFF (Shuffle within Castle)
Maps/Compass:
OFF (Shuffle within Dungeon)
Ocarinas:
ON
     Songsanity:ON
Kokiri Sword:
ON
Weird Egg:
ON
Gerudo Card:
OFF
 Entrance Shuffle:OFF
 Dungeon Limit:OFF (No limit on major items in dungeons)
 Trade Quest:Earliest =
#1  Latest =
#10

OTHER
Item Pool:Very Hard Mode
Ammo Capacity:Minimal (5-9-10)
Damage Multiplier:x2
Ice Traps:Vanilla (6)
Gossip Stones:
Hint Distribution:Useless (100% Junk)
Initial Time:16:00 (Sunset) [BGM on]
Initial Age:Child
Excluded: Hot Rodder Goron (Item Location Bug)
Everdrive 64 (3.0) [Digital]
Game Version: 1.0 (NTSC-U)
Release Date: 22.09.2019 (V5.1) (custom built)
Developers: TestRunner, AmazingAmpharos &
                    an Open Source Team of 40+ People

(custom built) 11.2019
- Custom Textures: ✓ (~30-50 Textures)
- Ammo Capacity options: (Half - Multiplied - Minimal)
- Damage Multiplier option: x8
- Shop Item Pool expanded:

- Shop Item Pool edited
- Shop Item Prices edited
- Preset Shop Item Pool edited
- Item Pools (Hard - Very Hard - Die Hard)
- Junk Item Pool =
5%
25%
50%
20%

- Shopsanity Rupee Pool: Distribution & Inflation
- Updated Text IDs
- Other minor stuff updated
Custom Item Pools
Ammo Capacity Graph

 (custom built) Bugs
Hot Rodder Goron Item Location Bug:
Item cannot be obtained, must be excluded in logic

#1 Plandomizer (5.1): Zelda OoT-2 [WIP]
MAIN SETTINGS
Logic:Glitchless
Locations:All Accessible
Logic:
ON (Wasteland & Chest Mini-game)
Logic:
ON
Kokiri Forest:default
Temple of Time:default
Rainbow Bridge:
(10)

SHUFFLE
 
Scrubsanity:
ON (Random (0-99))
 
Shopsanity:
ON (2)
Cowsanity:
ON (1)
Beansanity:
ON
Tokensanity:
ON (Shuffle Anywhere (few))
Small Keys:
OFF (Shuffle Anywhere (few))
Boss Keys:
OFF (Shuffle Anywhere (few))
Ganon's Key:
ON (Shuffle Anywhere)
Maps/Compass:
ON (Shuffle Anywhere)
Ocarinas:
ON
     Songsanity:ON
Kokiri Sword:
ON
Weird Egg:
ON
Gerudo Card:
OFF
 Entrance Shuffle:OFF
 Dungeon Limit:OFF (No limit on major items in dungeons)
 Trade Quest:
#1

OTHER
Item Pool:Hard Mode (Plandomizer)
Ammo Capacity:Multiplied (5-10-20)
Damage Multiplier:x4
Ice Traps:Plandomizer
Gossip Stones:
Hint Distribution:Plandomizer
Initial Time:04:30 (Sunrise) [no BGM]
Initial Age:Child
Shops:Plandomizer
Junk Item Pool:Plandomizer [26]
Rupee Pool:Plandomizer 
3501 [101]
Everdrive 64 (3.0) [Digital]
Game Version: 1.0 (NTSC-U)
Release Date: 22.09.2019 (V5.1) (custom built)
Developers: TestRunner, AmazingAmpharos &
                    an Open Source Team of 40+ People

(custom built) 11.2019
- Custom Textures: ✓ (~30-50 Textures)
- Ammo Capacity options: (Half - Multiplied - Minimal)
- Damage Multiplier option: x8
- Shop Item Pool expanded:

- Shop Item Pool edited
- Shop Item Prices edited
- Preset Shop Item Pool edited
- Item Pools (Hard - Very Hard - Die Hard)
- Junk Item Pool =
5%
25%
50%
20%

- Shopsanity Rupee Pool: Distribution & Inflation
- Updated Text IDs
- Other minor stuff updated
Custom Item Pools
Ammo Capacity Graph

 (custom built) Bugs
Hot Rodder Goron Item Location Bug:
Item cannot be obtained, must be excluded in logic




inserted by FC2 system