- Exclusive Machines -
BODY PARTS |
|||||
NAME: | Galaxy Falcon | Blood Raven | Mad Bull | Rage Knight | Metal Shell |
STATS: | 250 kg - E rating | 600 kg - C rating | 900 kg - B rating | 440 kg - D rating | 950 kg - B rating |
COCKPIT PARTS |
|||||
NAME: | Rush Cyclone | Hyper Stream | Maximum Star | Crazy Buffalo | Round Disk |
STATS: | 300 kg - D rating | 540 kg - B rating | 680 kg - A rating | 600 kg - A rating | 380 kg - C rating |
BOOSTER PARTS |
|||||
NAME: | Velocity-J | Mars-EX | Shuttle-M2 | Hornet-FX | Crown-77 |
STATS: | 420 kg - C rating | 270 kg - D rating | 520 kg - B rating | 700 kg - A rating | 260 kg - D rating |
As some people know, there are a total of 15 exclusive machine parts in F-ZERO GX that could only be unlocked for a limited time shortly after the release of the game. There has been a misconception about these parts for a while, where they have been known as "Japanese exclusive machine parts". This is not true, because you cannot unlock these parts normally through any version of the game, including the Japanese version. These could only be obtained through special F-ZERO AX events held in Japan shortly after the release of the game.
If you're curious, you can read a little more about the machine parts and events at:
https://tcrf.net/F-Zero_GX#Exclusive_Custom_Parts
Obviously nowadays, the only way to acquire these machine parts is to either make use of a cheat device, such as Action Replay (AR), or homebrew. Homebrew is probably the most convenient method. As long as you have a Nintendo Wii, you can unlock them fairly easy. Below I have covered a rather easy method for obtaining the exclusive machine parts through the use of homebrew on a Nintendo Wii console. It's written in such a way that it should be easy to follow, even for the people not experienced at all with this kind of stuff.
- Preparations -
-Nintendo Wii (and the game and memory card, obviously)
-SD card (or FAT 32 USB device)
-Homebrew Channel installed on the Wii console
-GCMM application put onto the SD card
I will cover two methods which can be used to acquire the exclusive machine parts. Which method to use is dependent on the version of the game you have.
The game disc has the version printed on it, but generally it goes like this:
NTSC-J = Japan, South Korea*
NTSC-U = USA, Canada, Mexico, Brazil, South Korea*
PAL = Europe, Australia
* South Korea is a special case in that it uses NTSC-U .GCI files stored in memory cards set to NTSC-J region.
Use method 1 if you have the NTSC-U version. Method 2 if either the PAL or NTSC-J version.
* (Although method 2 works for any version of the game)
Two things needed to be done for both methods:
First of all: Install homebrew onto your Nintendo Wii console. I won't cover how to install it, because there are a few methods available,
and you want to pick which method works best for you. Just search on the Internet
and you should be able to find out pretty quickly what you need to do to install homebrew.
With homebrew installed, you have to add an application which allows you to transfer files from-and-to a GameCube memory card.
Preferably the application called GCMM is the one you should get. Find version 1.3 or above of GCMM,
as it even has support to transfer GX's Main Game data. (1.3 or above required for NTSC-U users using method 1).
- Method 1 -
(NTSC-U ONLY) - Click -here- for method 2
Requires you to use the Dolphin emulator and have the NTSC-U game ISO file on your computer. You can search for a dump of it on the Internet, or
create your own more legit game dump through yet another homebrew application: http://wiibrew.org/wiki/CleanRip
Also, certain DVD drives actually have the ability to dump GC discs.
For more details, see this page:
http://www.dolphin-emulator.com/faq.html#Dump a Wii or Gamecube
*Remember that it has to be the NTSC-U version of the game.
Method 1 unlocks the exclusive machine parts into the Main Game data of your save file (yes, the one you have already created on console).
This means you can change the parts as often as you'd like with the in-game garage mode once done.
The reason why this method only works for the NTSC-U version is because the emulator Dolphin does only have Action Replay support for that region.
- Tutorial (step-by-step) -
All Custom Parts Available |
10PG-Z1AR-PCC11 P2TH-UYT7-B2WH1 UM2E-5UR2-JV6PV E82K-HX87-79B2N Y9R0-Y88Y-K2GNH 8GRF-CM1G-603E8 QY59-0AB0-GMHGT G381-2PRX-CMD24 MBV1-4VJE-BBMKU E9FZ-A3QA-YCERP |
- Method 2 -
(Works for ANY version of the game)
Method 2 allows you to insert any machine into the four available garage data slots in-game. It does not actually unlock the parts in the garage, nor the shop, which means
you cannot change the pilot nor machine parts in-game, since they don't exist in the Main Game data of your game.
If you're lazy and only want the four most commonly used Time Attack machines that has the exclusive Maximum Star cockpit attached, I have made a file that you can put onto the
SD card and just upload it with said preparations above.
The file I've made for each region was created with the help of Dolphin and its Action Replay support, and some additional hex-editing.
The machines included are: Gallant Star-G4, Omega Gantlet-V2, Omega Condor-V2, and Maximum Dragon.
If you are interested in constructing other machines that consist of certain special parts (or maybe another pilot than C. Falcon), then read more about it -here-.
Anyway, here are the download links for the Garage Data files:
NTSC-U version | NTSC-J version | PAL version
- File into Memory Card -
That's all you need to do for method 2.
Below is a tutorial on how to create your own Garage Data file to use for method 2, (in case you want different machines from the four I listed above).
- Custom Garage Data Files (Any Version) -
This requires you to download the emulator called Dolphin and have the NTSC-U game ISO file on your computer. You can search for a dump of it on the Internet, or
create your own more legit game dump through yet another homebrew application: http://wiibrew.org/wiki/CleanRip.
Also, certain DVD drives actually have the ability to dump GC discs.
For more details, see this page:
http://www.dolphin-emulator.com/faq.html#Dump a Wii or Gamecube
*Remember that it has to be the NTSC-U version of the game.
All Custom Parts Available |
10PG-Z1AR-PCC11 P2TH-UYT7-B2WH1 UM2E-5UR2-JV6PV E82K-HX87-79B2N Y9R0-Y88Y-K2GNH 8GRF-CM1G-603E8 QY59-0AB0-GMHGT G381-2PRX-CMD24 MBV1-4VJE-BBMKU E9FZ-A3QA-YCERP |
- Additional step required for NTSC-J and PAL users -
(NTSC-U users won't have any need of this)
This step is needed to do because the file we made was made with the NTSC-U version of the game. We need to edit an offset so that the file will be read as either a PAL or NTSC-J file, otherwise the game will tell you that the file is corrupt, although it isn't.
Download a hex-editor software needed for this. Search on the Internet and you'll find several of them.
Open the .GCI file we just made from earlier into the hex-editor program.
The offset which determines the region of the file is located at the start, as seen in this image:
This is the very first line of the file, very easy to find. Edit the offset 45 to either 50 (for PAL), or 4a (for NTSC-J).
These are the correct values when displayed as hex, so just make sure it is set to that.
(Probably displayed as hex values by default)
Now you can save the file as a .GCI file. Remember that the file name has to end with ".dat.gci". For convenience it should be named "GFZX_fzc.dat.gci", X being the region; "J, E, or P".
And with that, you can scroll up to step 9 to finish the remaining process.
That's pretty much all I have for this kind of tutorial. However, something that's worth to give a mention is that you can in fact
get Action Replay on your Wii through homebrew, and then unlock the parts through that.
This makes it possible to unlock the parts in the Main Game file of both the NTSC-U and PAL versions.
I have actually tried this myself, but have no interest in making a tutorial. The reason for that is because you have to overwrite stuff on your Wii, which causes certain Wii games to not boot without an official update.
And if you update, you have to go back to modify stuff through homebrew to make AR function again. On top of it all, you also need to have an extra memory card available to store the Action Replay data on, so it's not that great of a solution, in my opinion.
But yeah, letting the word out there to those who would perhaps like to give it a try regardless.